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AmigActive 10
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vidhrdw
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retofinv.c
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C/C++ Source or Header
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2000-05-04
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10KB
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417 lines
/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
size_t retofinv_videoram_size;
unsigned char *retofinv_sprite_ram1;
unsigned char *retofinv_sprite_ram2;
unsigned char *retofinv_sprite_ram3;
unsigned char *retofinv_fg_char_bank;
unsigned char *retofinv_bg_char_bank;
unsigned char *retofinv_bg_videoram;
unsigned char *retofinv_fg_videoram;
unsigned char *retofinv_bg_colorram;
unsigned char *retofinv_fg_colorram;
static unsigned char flipscreen=0;
static unsigned char *bg_dirtybuffer;
static unsigned bg_bank; /* last background bank active, 0 or 1 */
static struct osd_bitmap *bitmap_bg;
/* data corrections for color rom */
static unsigned adj_data(unsigned v)
{
/* reverse bits 4-7 */
return (v & 0xF) |
((v & 0x80) >> 3) | ((v & 0x40) >> 1) | ((v & 0x20) << 1) | ((v & 0x10) << 3);
}
void retofinv_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
for (i = 0;i < Machine->drv->total_colors;i++)
{
int bit0,bit1,bit2,bit3;
bit0 = (color_prom[2*Machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[2*Machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[2*Machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[2*Machine->drv->total_colors] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[1*Machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[1*Machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[1*Machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[1*Machine->drv->total_colors] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[0*Machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[0*Machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[0*Machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[0*Machine->drv->total_colors] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
color_prom++;
}
color_prom += 2*Machine->drv->total_colors;
/* color_prom now points to the beginning of the lookup table */
/* foreground colors */
for (i = 0;i < TOTAL_COLORS(0);i++)
{
if (i % 2)
COLOR(0,i) = i/2;
else
COLOR(0,i) = 0;
}
/* sprites */
for(i = 0;i < TOTAL_COLORS(2);i++)
COLOR(2,i) = adj_data(*color_prom++);
/* background bank 0 (gameplay) */
/* background bank 1 (title screen) */
for(i = 0;i < TOTAL_COLORS(1);i++)
COLOR(1,i) = adj_data(color_prom[i]);
}
int retofinv_vh_start(void)
{
if ((bg_dirtybuffer = malloc(retofinv_videoram_size)) == 0)
{
return 1;
}
if ((bitmap_bg = osd_create_bitmap(Machine->drv->screen_width,Machine->drv->screen_height)) == 0)
{
free(bg_dirtybuffer);
return 1;
}
memset(bg_dirtybuffer,1,retofinv_videoram_size);
bg_bank = 0;
return 0;
}
void retofinv_vh_stop(void)
{
free(bg_dirtybuffer);
osd_free_bitmap(bitmap_bg);
}
WRITE_HANDLER( retofinv_flip_screen_w )
{
flipscreen = data;
memset(bg_dirtybuffer,1,retofinv_videoram_size);
fillbitmap(bitmap_bg,Machine->pens[0],0);
}
READ_HANDLER( retofinv_bg_videoram_r )
{
return retofinv_bg_videoram[offset];
}
READ_HANDLER( retofinv_fg_videoram_r )
{
return retofinv_fg_videoram[offset];
}
READ_HANDLER( retofinv_bg_colorram_r )
{
return retofinv_bg_colorram[offset];
}
READ_HANDLER( retofinv_fg_colorram_r )
{
return retofinv_fg_colorram[offset];
}
WRITE_HANDLER( retofinv_bg_videoram_w )
{
if (retofinv_bg_videoram[offset] != data)
{
bg_dirtybuffer[offset] = 1;
retofinv_bg_videoram[offset] = data;
}
}
WRITE_HANDLER( retofinv_fg_videoram_w )
{
if (retofinv_fg_videoram[offset] != data)
retofinv_fg_videoram[offset] = data;
}
WRITE_HANDLER( retofinv_bg_colorram_w )
{
if (retofinv_bg_colorram[offset] != data)
{
bg_dirtybuffer[offset] = 1;
retofinv_bg_colorram[offset] = data;
}
}
WRITE_HANDLER( retofinv_fg_colorram_w )
{
if (retofinv_fg_colorram[offset] != data)
retofinv_fg_colorram[offset] = data;
}
void retofinv_render_sprites(struct osd_bitmap *bitmap)
{
int offs,sx,sy,flipx,flipy,tile,palette,size;
int tileofs0,tileofs1,tileofs2,tileofs3;
for (offs = 0; offs<127; offs+=2)
{
{
sx = 311-(((retofinv_sprite_ram2[offs+1] & 127) << 1) +
((retofinv_sprite_ram3[offs+1] & 128) >> 7) +
((retofinv_sprite_ram2[offs+1] & 128) << 1));
sy = ((retofinv_sprite_ram2[offs] & 127) << 1) +
((retofinv_sprite_ram3[offs] & 128) >> 7) +
((retofinv_sprite_ram2[offs] & 128) << 1);
tile = retofinv_sprite_ram1[offs];
size = retofinv_sprite_ram3[offs];
palette = retofinv_sprite_ram1[offs+1] & 0x3f;
flipx = 0;
flipy = 0;
tileofs0 = 0;
tileofs1 = 1;
tileofs2 = 2;
tileofs3 = 3;
if (flipscreen)
{
tileofs0 = 2;
tileofs2 = 0;
tileofs1 = 3;
tileofs3 = 1;
flipx = flipy = 1;
}
if (!(size & 12))
{
/* Patch for disappearing invadres' missile,
could it be Z80 bug ? */
if (tile==0x98) tile--;
drawgfx(bitmap,Machine->gfx[2],
tile,
palette,
flipx,flipy,
sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
if (size & 4)
{
if ((size & 8) && (flipscreen)) sx-=16;
drawgfx(bitmap,Machine->gfx[2],
tile+tileofs0,
palette,
flipx,flipy,
sx,sy+16,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
drawgfx(bitmap,Machine->gfx[2],
tile+tileofs2,
palette,
flipx,flipy,
sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
if (size & 8)
{
if (flipscreen) sx+=32;
drawgfx(bitmap,Machine->gfx[2],
tile+tileofs1,
palette,
flipx,flipy,
sx-16,sy+16,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
drawgfx(bitmap,Machine->gfx[2],
tile+tileofs3,
palette,
flipx,flipy,
sx-16,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
}
}
void retofinv_draw_background(struct osd_bitmap *bitmap)
{
int x,y,offs;
int sx,sy,tile,palette;
int bg_dirtybank;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
/* if bank differ redraw all */
bg_dirtybank = (retofinv_bg_char_bank[0] & 1) != bg_bank;
/* save active bank */
bg_bank = (retofinv_bg_char_bank[0] & 1);
for (y = 31; y>=0; y--)
{
for (x = 31; x>=0; x--)
{
offs = y*32+x;
if (bg_dirtybank || bg_dirtybuffer[offs])
{
sx = 31-x;
sy = 31-y;
if (flipscreen)
{
sx = 31 - sx;
sy = 31 - sy;
}
bg_dirtybuffer[offs] = 0;
tile = retofinv_bg_videoram[offs] + 256 * bg_bank;
palette = retofinv_bg_colorram[offs] & 0x3f;
drawgfx(bitmap_bg,Machine->gfx[1],
tile,
palette,
flipscreen,flipscreen,
8*sx+16,8*sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
}
copybitmap(bitmap,bitmap_bg,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
void retofinv_draw_foreground(struct osd_bitmap *bitmap)
{
int x,y,offs;
int sx,sy,tile,palette,flipx,flipy;
for (x=0; x<32; x++)
{
for (y = 30; y<=31; y++)
{
offs = y*32+x;
sx = ((62-y)+3) << 3;
sy = (31-x) << 3;
flipx = flipy = 0;
if (flipscreen)
{
sx = 280 - sx;
sy = 248 - sy;
flipx = flipy = 1;
}
tile = retofinv_fg_videoram[offs]+(retofinv_fg_char_bank[0]*256);
palette = retofinv_fg_colorram[offs];
drawgfx(bitmap,Machine->gfx[0],
tile,
palette,
flipx,flipy,
sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
for (x = 29; x>=2 ;x--)
{
for (y = 31; y>=0; y--)
{
offs = x*32+y;
sy = ((31-x) << 3);
sx = ((33-y)) << 3;
flipx = flipy = 0;
if (flipscreen)
{
sx = 280 - sx;
sy = 248 - sy;
flipx = flipy = 1;
}
tile = retofinv_fg_videoram[offs]+(retofinv_fg_char_bank[0]*256);
palette = retofinv_fg_colorram[offs];
drawgfx(bitmap,Machine->gfx[0],
tile,
palette,
flipx,flipy,
sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
for (x=0; x<32; x++)
{
for (y = 1; y>=0; y--)
{
offs = y*32+x;
sx = (1-y) << 3;
sy = (31-x) << 3;
flipx = flipy = 0;
if (flipscreen)
{
sx = 280 - sx;
sy = 248 - sy;
flipx = flipy = 1;
}
tile = retofinv_fg_videoram[offs]+(retofinv_fg_char_bank[0]*256);
palette = retofinv_fg_colorram[offs];
drawgfx(bitmap,Machine->gfx[0],
tile,
palette,
flipx,flipy,
sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
}
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void retofinv_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
retofinv_draw_background(bitmap);
retofinv_render_sprites(bitmap);
retofinv_draw_foreground(bitmap);
}